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fell out of the map one time :( it's fun though and i really love the cats :)

I figured out what it was, if this was at the con... it was the elevator shafts lol. once I get the connecting-in-mulitiplayer-bit fixed, ima make a proper elevator shaft so you can see it better.

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Currently, users need to manually map the controls on the Steam Deck; aside from that, it seems to work fine when I manually port it from the Windows build.

Before it will run, users will need to:

  1.  Right-click the game in their Steam library then click on Properties...
  2. In the window that appears, click on the Compatibility tab in the left-hand navigation pane.
  3. Check the Force the use of a specific Steam Play compatibility tool box.
  4. Select a version of Proton to use (for me, Proton 8.0-3 is working well).

thank you for doing this, ive never used a steam deck so ill look into how I can automate that for the player. I plan on adding custom control mapping for PC,Console Mac anyways

Looks great, so far!  I'm unable to join any lobby games, though.  When clicking Join, nothing happens.

I'm glad I ran into y'all at SFGE yesterday!  I'm working on porting this to my Steam Deck to test playability.

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I need to re-organize that menu. when "joining" a mission, you have to give the lobby key in the text feild first. I'll probably make it a different lil pop up instead. the last one should show you open lobby's though. 


I  will be uploading a new PC build to test the lobbies again today, let me know how it looks on your end when its up. <3